Cheat Externo
Cheat Externo
Classe básica para a criação de um cheat externo
#ifndef MEMORY_H
#define MEMORY_H
#include <Windows.h>
#include <iostream>
#include <vector>
class Memory {
private:
DWORD id;
HANDLE process;
public:
Memory(const char *processName);
~Memory();
DWORD getPID();
HANDLE getProcess();
uintptr_t getModuleAddress(const char *moduleName);
uintptr_t locateMemoryAddress(uintptr_t ptr, std::vector<unsigned int> offsets);
template <typename T>
T Read(uintptr_t address) {
T value;
ReadProcessMemory(this->process, (LPCVOID)address, &value, sizeof(T), NULL);
return value;
}
template <typename T>
bool Write(uintptr_t address, T value) {
bool ret;
DWORD oldProtection;
VirtualProtect((BYTE*)address, sizeof(value), PAGE_EXECUTE_READWRITE, &oldProtection);
ret = WriteProcessMemory(this->process, (LPVOID)address, &value, sizeof(value), NULL);
VirtualProtect((BYTE*)address, sizeof(value), oldProtection, &oldProtection);
return ret;
}
};
#endifExplicação das funções
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